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How to install FATOS SDK for iOS development
Last updated
How to install FATOS SDK for iOS development
Last updated
In this section, a guide to set up development environment for FATOS SDK for iOS will be introduced. The functions of the SDK are largely composed of map, search, and route planning related operations. The map function can control the map layers, settings, and operation. To use "FATOS SDK for iOS", you must request an SDK key and then apply that key to the source. If you want an SDK key, please go to https://console.fatos.biz and request an SDK key after sign up.
Please let us know if you have any technical problems using our SDK Contact : sales@fatoscorp.com
If you are a OneMap user, kindly request to https://onemap-console.fatos.biz
Clone or download FATOS SDK for iOS from https://github.com/devfatoscorp/fatos-ios-sdk
To use FATOS SDK for iOS, you must add following folders and files to your project.
include (static library header) (folder)
libFatos.a (static library) (file)
ResFatos.bundle (SDK resources) (file)
Make sure to check the compatibility
FATOS SDK for iOS supports Xcode 11 or higher
FATOS SDK for iOS supports iOS 13 or higher
FATOS SDK for iOS supports iOS hardware (Not simulators)
Click to "project explorer" -> click TARGETS -> Build Phases -> add a FATOS SDK for iOS and framework needed to link binary with the library. Then, add the following items.
libFatos.a (FATOS SDK for iOS)
GLKit.framework
OpenGLES.framework
CoreLocation.framework
AVFoundation.framework
AudioToolbox.framework
Click "project explorer" -> click TARGETS -> Build Phases -> add ResFatos.bundle to copy Bundle Resources
Click "project explorer" -> click TARGETS -> click Build Settings -> Search Paths -> Set "include" folder path to "Header Search Paths"
Go to "Project" -> "info.plist" and add "sdk_key"
If you haven't got a SDK key, please visit: